Seeker Abilities and Spells (Animation Studies):
Modification-Point Cost: 2
Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.
Prerequisites for this class:
Seeker Abilities: "Armor Proficiency" (must be trained to wear at least one type of armor).
%Roll: Animationist Seeker Abilities and Spells: 8
01-13: Animated Armor (Spell) (M.P.C.: 2) (Full set of non-magical armor rises to serve the caster).
14-26: Animated Carpet (Spell) (M.P.C.: 2) (This carpet serves the caster, and can clean itself).
27-39: Animated Chest (Spell) (M.P.C.: 4) (Animates one chest to become the defender of what it holds).
40-52: Animated Weapon (Spell) (M.P.C.: 2) (Enables Animated Armor to wield a weapon).
53-64: Mend Steel (Spell) (M.P.C.: 4) (Mend steel, like a blacksmith, using your hands and fingers).
65-76: Putnigumig (Spell) (M.P.C.: 2) (Animate a permanent earthen slave to do your bidding).
77-88: Unravel (Spell) (M.P.C.: 2) (Causes thread, string, twine, etc., to unravel).
89-00: Weave (Spell) (M.P.C.: 2) (Weave raw fiber/hair into belt, boots, coat, cloak, gloves, etc.).
One who animates non-living materials to create objects, or to create things to serve him or her.
Animated Armor (Seeker Spell (levels 0 - 5th) Return to top
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Causes one full set of non-magical armor to rise, fastening together upon, as if it were worn by an unseen humanoid. It is merely a power that animates a set of armor to do the bidding of the caster.
Modification-Point Cost (M.P.C.): 2 Prerequisites --------------------------- : Animationist |
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Ability-points to invoke: | None. This is a spell. |
Ability Preparation: | None. This is a spell. |
Area of Effect: | One set of armor |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds) |
Damage: | None. |
Duration: | 1-D10 turns +2 per level of the caster. |
Effect Time: | Instant. |
Explanation: |
This spell will cause a set of non-magical armor to rise up and do the bidding of the caster.
1. Animated Armor cannot speak and there is no visible visage within. no charisma, intelligence, Mental-Strength, or wisdom)
Damage-points: Visage within has 20 Damage-points + 1 per level of the caster.
Defense: ½ caster's (rounded up) Movement: ½ caster's (rounded up) Offense: ½ caster's (rounded up)
3. Special abilities of armor apply for protection against being damaged |
Hand Movement: | Two hands. |
Healing: | Not applicable. |
Immunities: | Enchanted and Magical armor. |
Maximum Adjustment: | Not applicable. |
Notes: | None. |
Range: | As "Area of Effect" |
Resting Time: | None. |
Special: | None. |
Spell Preparation: | Caster must clearly see armor and be within "Range". |
Spell-points to cast: | 2 |
Susceptibilities: | None. |
Value: | 800 white-gold |
Animated Carpet (Seeker Spell (levels 0 - 5th) Return to top
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This carpet serves the caster, and can clean itself.
Modification-Point Cost (M.P.C.): 2 Prerequisites --------------------------- : Animationist |
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Ability-points to invoke: | None. This is a spell. |
Ability Preparation: | None. This is a spell. |
Area of Effect: | One carpet (10' x 10'), or less in length and width. |
Avoidance-Roll: | None, but only a non-magical carpet can be effected by this spell. |
Casting Time: | 3 turns (15 seconds) |
Damage: | None. |
Duration: | Permanent, or until the carpet is destroyed, or the caster dies. |
Effect Time: | Instant. |
Explanation: |
This spell will cause a a carpet to be animated, thus serving the very whim of the Animationist. The following are the stats for an Animated Carpet.
Characteristics: ½ the caster's coordination, dexterity and strength.
Damage-points: 100 Defense: ½ caster's (rounded up) Movement: ½ caster's (rounded up) Offense: ½ caster's (rounded up) |
Hand Movement: | Two hands. |
Healing: | Not applicable. |
Immunities: | Enchanted and Magical carpets cannot be animated. |
Maximum Adjustment: | Not applicable. |
Notes: | None. |
Range: | 2 spaces (10'). |
Resting Time: | None. |
Special: | The spell-points to animate a carpet will not begin to regenerate until the carpet si no longer spellbound. |
Spell Preparation: | Caster must clearly see the carpet he or she wishes to animate. |
Spell-points to cast: | 2 |
Susceptibilities: | None. |
Value: | 200 white-gold |
Animated Chest (Seeker Spell (levels 0 - 5th) Return to top
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Animates one chest to become the defender of what it holds.
Modification-Point Cost (M.P.C.) : 4 Prerequisites --------------------------- : Animationist |
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Ability-points to invoke: | This is a spell, not an ability. |
Ability Preparation: | This is a spell, not an ability. |
Area of Effect: | One chest. |
Avoidance-Roll: | None. |
Casting Time: | 3 turns (15 seconds). |
Damage: | None. |
Duration: | 1 Moon (30 days) (+1 Moon per 5 levels of the caster). |
Effect Time: | Instant. |
Explanation: |
After casting this spell upon a chest, the chest will only allow those who know the password in (the password will be created by the Animationist as the casting of the spell).
If the caster forgets the password, and tries to open the chest, it will move away, refuse to open (strength of chest = x2 the caster's strength), or bite him or her.
Bite: 1 bit per turn. Damage: 1-D6 (+1-D6 per 2 levels of the caster). Movement: 1 space (5') per turn (+1 space per 3 levels of the caster). |
Hand Movement: | Two hands. |
Healing: | Not applicable. |
Immunities: | This spell cannot be cast on an enchanted chest. |
Maximum Adjustment: | None. |
Notes: | An Animated Chest will follow the caster if the caster commands it. |
Range: | Touch. |
Resting Time: | None. |
Special: | None. |
Spell Preparation: | Only that the chest is not damaged (lose hinge, broken side, broken lock, etc.) |
Spell-points to cast: | 2 |
Susceptibilities: | None. |
Value: | 2,000 white-gold |
Animated Weapon (Seeker Spell (levels 0 - 5th) Return to top
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Enables Animated Armor to wield a weapon as heavy as the caster can use it with no penalty adjustments for it being to heavy, not knowing how to use it, etc.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Animationist |
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Ability-points to invoke: | None. This is a spell. |
Ability Preparation: | None. This is a spell. |
Area of Effect: | One weapon. |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds) |
Damage: | None. |
Duration: | As long as Animated Armor is in effect (it is the armor that hold this blade). |
Effect Time: | Instant. |
Explanation: |
This spell will enable Animated Armor in effect to use a blade that the caster can use without any form of penalties. |
Hand Movement: | One hand. |
Healing: | Not applicable. |
Immunities: | Enchanted and Magical weapons cannot be used by this animation. |
Maximum Adjustment: | Not applicable. |
Notes: | None. |
Range: | As "Area of Effect" |
Resting Time: | None. |
Special: | None. |
Spell Preparation: | Caster must clearly see weapon and be within "Range". |
Spell-points to cast: | 2 |
Susceptibilities: | None. |
Value: | 800 white-gold |
Mend Steel (Seeker Spell (levels 0 - 5th) Return to top
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Mend steel, just as a blacksmith, yet using your own hands and fingers.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Blacksmith |
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Ability-points to invoke: | None. This is not an ability. |
Ability Preparation: | None. This is not an ability. |
Area of Effect: | Touch (the size of your palm will be the area of the steel that can be mended. |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds). |
Damage: | None. |
Duration: | 1-D4 turns (+1 D-4) per 3 levels advanced. |
Effect Time: | Instant. |
Explanation: |
After casting this spell, the Animationist will hover his or her hand directly over damaged steel, mending it (as he or she would as a blacksmith, yet quickly.
1-D6 damage will be reverses (fixed) per turn the caster is mending steel. |
Hand Movement: | One hand. |
Healing: | 1-D6 damage will be reverses (fixed) per turn the caster is mending steel. |
Immunities: | Living armor, or armor possessed by another, cannot be mended. |
Maximum Adjustment: | Not applicable. |
Notes: | None. |
Range: | See: "Explanation:". |
Resting Time: | None. |
Special: | None. |
Spell Preparation: | None. |
Spell-points to cast: | 2 |
Susceptibilities: | None. |
Value: | 4,000 white-gold |
Putnigumig (Seeker Spell (levels 0 - 5th) Return to top
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Animate a permanent earthen slave to do your bidding.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Trade Skill: "Sculpting" (Clay) |
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Ability-points to invoke: | None. This is a spell. |
Ability Preparation: | None. This is a spell. |
Area of Effect: | Not applicable. This spell creates a single humanoid from the element of clay. |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds) |
Damage: | None. |
Duration: | Once the Putnigumig is sculpted, it will animate and faithfully serve the caster forever. |
Effect Time: | It will take 12 hours to create a Putnigumig. |
Explanation: |
Putnigumig is an animated creature that is crafted at the hand of the Animationist. Once created, the caster must do a success check "to successfully sculpt an image". If successful, the Putnigumig will animated and do the casters bidding.
See: "Putnigumig" in the A Section of the Creatures Book for stats and full descriptions of this animated creature.
Also, see: "Note". |
Hand Movement: | Two hands. |
Healing: | Not applicable. |
Immunities: | Only raw earth-clay, which has never been touched by another creature, can be used to sculpt the Putnigumig.
See: "Spell Preparation". |
Maximum Adjustment: | See: "Note". |
Notes: | Multiple Putnigumig can be created to serve the Animationist. While each Putnigumig is animated, the caster will never regenerate used spell-points for each Putnigumig's creation, until a Putnigumig is destroyed, or ceases to exist. |
Range: | Touch. |
Resting Time: | 8 hours. |
Special: | None. |
Spell Preparation: | The caster must find and take raw earth-clay which has never been touched by another creature to use in the creation of the Putnigumig. |
Spell-points to cast: | 2 |
Susceptibilities: | None. |
Value: | 1,200 white-gold |
Unravel (Seeker Spell (levels 0 - 5th) Return to top
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Causes thread, string, twine, etc., to unravel.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Seeker Ability: "Enchanter Studies" |
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Ability-points to invoke: | None. This is a spell. |
Ability Preparation: | None. This is a spell. |
Area of Effect: | Any woven object made of natural fibers (i.e., cotton, wool, silk, etc.). |
Avoidance-Roll: | See: "Immunities". |
Casting Time: | Instant. |
Damage: | None. |
Duration: | 1 turn (5 seconds) + 1 turn per 5 levels advanced. |
Effect Time: | Instant. |
Explanation: |
This spell will cause the strands and fibers of a weaved item made of natural fibers to neatly unravel and roll up for storing. |
Hand Movement: | Two hands. |
Healing: | Not applicable. |
Immunities: | Magical woven items, created with magical or enchanted fibers are not effected (unless the caster can add 100 spell-points into the casting of this spell. In any case, there will be a 50% chance of failure. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | 1 space (5'). |
Resting Time: | None. |
Special: | This spell can be reversed by expending double the spell-points. |
Spell Preparation: | None. |
Spell-points to cast: | 2 |
Susceptibilities: | Not applicable. |
Value: | 200 white-gold |
Weave (Seeker Spell (levels 0 - 5th) Return to top
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Magically weaves raw fiber or hair into extremely durable belt, boots, coat, cloak, gloves, hat, pants, or tunic.
Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Seeker Ability: "Enchanter Studies" your sewing check, or the materials will be unusable). |
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Ability-points to invoke: | None. This is a spell. |
Ability Preparation: | None. This is a spell. |
Area of Effect: | Not applicable. This spell creates a single item with the readied fibers and/or hair. |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds) |
Damage: | None. |
Duration: | It will take 1 hour to create each item. |
Effect Time: | Instant. As soon as this spell is cast, the weaving (duration) will begin. |
Explanation: |
This spell will permanently weave prepared hair and/or fibers into any one of the following items which will give the wearer certain protections and adjustments:
Item woven: Bonuses and Adjustments: Item value: +3 vs. Vampiric hunger 800 white-gold.
Boots: +1 Movement 1,000 white-gold.
Coat: +1 to Defensive +5 vs. Cold 1,000 white-gold.
Cloak: +1 to Awareness rolls. 700 white-gold.
Gloves: +1 to offensive rolls. 900 white-gold.
Hat: +5 to consciousness check rolls. 1,500 white-gold.
Pants: +1 to all constitution based rolls. 1,800 white-gold.
Tunic: -1 Blood-loss per turn. 2,000 white-gold. |
Hand Movement: | Two hands. |
Healing: | Not applicable. |
Immunities: | None. |
Maximum Adjustment: | Not applicable. |
Notes: | None. |
Range: | 1 space (5') |
Resting Time: | None. |
Special: | None. |
Spell Preparation: | The caster must sheer a sheep or long-haired animal, or strip a plant down, preparing it into long strands of softened fiber. |
Spell-points to cast: | 2 Spell-points will begin to regenerate after the spell's "Duration" has expired. |
Susceptibilities: | Not applicable. |
Value: | 9,700 white-gold |